The Assassin’s Creed curriculum: can video games teach us history?
So what is the goal of playing a game rooted in history like the Battle of Okinawa, once the events have already been set, the books about them written, and the collective memory intact? As one developer told me, games are actually perfectly suited to model complex systems with a number of moving parts — which sounds a lot like the conditions of history, where chance circumstances and actors collide to create the occasional moment of extreme cultural significance. And today, as the historical game genre has expanded parallel to indie gaming’s success, there are an increasing number of ambitious games experimenting with and rearranging those interlocking, constantly shifting components.


The ultimate photo shoot: on location in Iceland with the iPhone 6 and 6 Plus
To see what the new devices can really do, travel photographer Austin Mann went to Iceland on a week-long photography adventure. He’s been shooting in some incredible places, in incredibly difficult conditions; he’s put both iPhone 6 and iPhone 6 Plus to their ultimate test.


I think it is good if a young person wants to express themselves and take a video camera and go out. They’re going to find that they have to frame the image, and in framing the image, they’re going to find that they have to interpret what they want to say to an audience. And how do you point the audience’s eye to look where you want them to look and to get the point, the emotional, psychological point that you want to get across to them. They’re going to have to make that decision. The real making of the filmmaker is when they look through that viewfinder to tell the story, and I don’t mean just telling a story man goes, you know, boy meets girl, boy loses girl, boy gets girl. No, I mean a story could be rain hitting a tree, leaves. That could be your story, you know, but how?

Martin Scorsese